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Standard Player vs. Environment Server
Currently, players now have the ability to attack almost all opposing faction NPCs including vendors and quest givers. If a player attacks an opposing faction NPC, players of the opposite faction are then able to target and attack that player. Whenever an NPC is attacked, players who share the same faction as that NPC will receive a system message indicating that a specific town is under attack.
<P>Please be aware that some quest NPCs might not always be available. If they have been killed, players should wait for the NPC to respawn. The development team expects there to be some bugs associated with this so be sure to /bug and /suggest whenever necessary.</P><P>Actions that will enable PvP on the standard player vs. environment server are: attacking an NPC of the opposing faction, attacking a player who attacked an NPC, and/or aiding a player engaged in PvP. Players will also have the ability to enable PvP on their own by using the /pvp command. Once PvP has been enabled by a player, no matter what the method, it will remain in effect for five minutes.</P><P>In time, all standard servers will include a consensual Player vs. Player system called Battlegrounds. Once Battlegrounds has been implemented, players will have the ability to attack other players to defend their cities and towns from invasion. We expect the Battlegrounds system to be available later during the beta test. </P><P>
Horde vs. Alliance Race War Server
The new Horde vs. Alliance race war server will establish a straightforward method for the development team to test and balance the races and classes in a PvP environment. PvP concepts will be gradually introduced on this server. This means that the initial implementation of PvP is not how our final model will work once World of Warcraft is released. This patch includes the fundamental ideas of PvP in order to tune and refine the very foundation of our PvP model.</P><P>On the Horde vs. Alliance race war server, territories will be indicated whenever a player enters a new zone. The zone name will now include additional information to inform the player of the territories status. Additionally, the mini-map will be color coded to indicate who controls the zone: Green = Friendly, Red = Enemy and Yellow = Contested.</P><P>Players will be able to initiate player vs. player combat based on what territory they are in. Players in friendly territories are safe unless they decide to engage an opposing faction player in combat. Players in enemy territories will always be at risk and can be attacked by all players that belong in the territory. All players can be attacked in neutral (contested) territories.</P><P>Actions that will enable a player for PvP status on the Horde vs. Alliance race war server will be: entering or being in an enemy territory, entering or being in a contested territory, attacking an NPC of the opposing faction, attacking another player, and/or aiding a player engaged in PvP. Players will also be able to enable PvP on their own by using the /pvp command. Once PvP has been enabled for a player, no matter what the method, it will remain in effect for five minutes.</P><P>
休息状态系统
休息状态系统经过了改变,现在只有3个等级的休息状态了。已休息[Rested]=200%经验值,普通[Normal]=150%经验值,疲倦[Tired]=100%经验值。</P><P>休息状态计时器比以前更加灵活,使得玩家能够在疲倦之前有更多的游戏时间。另外,长期未登录游戏的玩家还可以获得额外的奖励时间。这可以令那些每周只玩一两次的玩家比那些每天都玩游戏的玩家在已休息状态下玩更长的时间。</P><P>玩家可以在世界上的任何角落休息。这可以帮助那些忘记或者不愿在旅店中登出的玩家进行休息,但是在旅店中休息仍然是最佳的选择,因为在旅店中休息时,疲劳度的回复速度比起在其它地方休息要快上4倍。</P><P>最后,休息状态的变动会根据玩家的等级来动态决定,而不是以前的每20000点经验值就变动一次。</P> |
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